Each game represents a battle between wizards known as "planeswalkers", who employ spells, artifacts, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons , the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games.
Zmieniamy sie dla Ciebie. Tworzymy właśnie nową stronę naszego sklepu dopasowaną do zgłaszanych przez klientów potrzeb. W najbliższych dniach będą pojawiać się kolejne działy (m.in. karty MtG, nowe gry planszowe, najnowsze akcesoria). Strona jest na etapie rozwoju więc jeżeli znajdziesz jeszcze błędy lub coś co możemy poprawić zostaw nam swoje spostrzeżenia TUTAJ .
The designers of the set were Aaron Forsythe (lead designer), Mark Rosewater , Paul Sottosanti, Brady Dommermuth, Nate Heiss, and Andrew Finch ; the developers of the set were Devin Low (lead developer), Bill Rose, Matt Place, Henry Stern, Mike Turian, and Doug Beyer.
Whether it's Friday Night Magic, a Preliminary Pro Tour Qualifier, or a Grand Prix, when you play Magic in a sanctioned event, you earn points. As you hone your spell-slinging skills and defeat more foes, you'll receive even more points. At certain point totals, you'll level up in the Planeswalker Points program and improve your rank; the levels go all the way up to Archmage!
Richard Garfield was a doctoral candidate at University of Pennsylvania when he first started to design the game. During his free time he worked with local volunteer playtesters to help refine the game. He had been brought on as an adjunct professor at Whitman College in 1991 when Peter Adkison (then CEO of Wizards of the Coast games company) first met with Garfield to discuss Garfield's new game RoboRally. Adkison saw the game as very promising, but decided that Wizards of the Coast lacked the resources to produce it at that point. He did like Garfield's ideas and mentioned that he was looking for a portable game that could be played in the downtime that frequently occurs at gaming conventions. Garfield returned and presented the general outline of the concept of a trading card game. It was based on Garfield's game Five Magics from 1982. Adkison immediately saw the potential of this idea and agreed to produce it. Magic: The Gathering underwent a general release on August 5, 1993.
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