Each game represents a battle between wizards known as "planeswalkers", who employ spells, artifacts, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons , the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games.
Zmieniamy sie dla Ciebie. Tworzymy właśnie nową stronę naszego sklepu dopasowaną do zgłaszanych przez klientów potrzeb. W najbliższych dniach będą pojawiać się kolejne działy (m.in. karty MtG, nowe gry planszowe, najnowsze akcesoria). Strona jest na etapie rozwoju więc jeżeli znajdziesz jeszcze błędy lub coś co możemy poprawić zostaw nam swoje spostrzeżenia TUTAJ .
The designers of the set were Aaron Forsythe (lead designer), Mark Rosewater , Paul Sottosanti, Brady Dommermuth, Nate Heiss, and Andrew Finch ; the developers of the set were Devin Low (lead developer), Bill Rose, Matt Place, Henry Stern, Mike Turian, and Doug Beyer.
Whether it's Friday Night Magic, a Preliminary Pro Tour Qualifier, or a Grand Prix, when you play Magic in a sanctioned event, you earn points. As you hone your spell-slinging skills and defeat more foes, you'll receive even more points. At certain point totals, you'll level up in the Planeswalker Points program and improve your rank; the levels go all the way up to Archmage!
Magic was an immediate success for Wizards of the Coast. Early on they were even reluctant to advertise the game because they were unable to keep pace with existing demand. Initially Magic attracted many Dungeons & Dragons players, but the following included all types of other people as well. The success of the game quickly led to the creation of similar games by other companies as well as Wizards of the Coast themselves. Companion Games produced the Galactic Empires CCG (the first science fiction trading card game), which allowed players to pay for and design their own promotional cards, while TSR created the Spellfire game, which eventually included five editions in six languages, plus twelve expansion sets. Wizards of the Coast produced Jyhad (now called Vampire: The Eternal Struggle), a game about modern-day vampires. Other similar games included trading card games based on Star Trek and Star Wars. Magic is often cited as an example of a 1990s collecting fad, though the game's makers were able to overcome the bubble traditionally associated with collecting fads.
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