Planeswalker Rules

Most Planeswalkers have three abilities, as demonstrated by Liliana Vess on your right. Each one of these abilities has a positive or negative number next to it

Planeswalker cards are shuffled into your deck at the start of the game, just like any other card. You can cast a Planeswalker during either main phase of your turn (or any other time you could cast a sorcery spell). A Planeswalker is a permanent, so when a Planeswalker spell you control resolves, it enters the battlefield under your control. (Note that Planeswalkers are not creatures.)

Magic: The Gathering is a collectible card game with detailed and, at times, complex rules. Knowledge of the game's rules is necessary to play the game.

+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

We use cookies on this site to enhance your user experience. By clicking any link on this page or by clicking Yes , you are giving your consent for us to set cookies. (Learn more about cookies)

Planeswalkers' abilities are based on their loyalty, which is tracked with counters . A planeswalker card has a number printed in the lower right corner; this is its starting loyalty, and it comes into play with that many loyalty counters. The planeswalker's abilities each have a positive or negative loyalty cost; this is how many counters must be added (if positive) or removed (if negative) to play that ability. Abilities with negative loyalty costs may only be played if there are enough loyalty counters .

A-Z Keywords

Keyword Suggestions


Related pins: · Detail In Contemporary Landscape Architecture · Momoi And Kuroko Date ·